MTG SACRED FIRE SERIESUp until its release, the series had mediocre sales in the U.S. 1) Awakening Image via NintendoĪwakening is the game that cemented the future of Fire Emblem. If you’re someone who wishes the series would return to its hard-as-nails roots, play Conquest on the highest difficulty and ignore the story for a true challenge. Conquest in particular shines as one of the purest examples of Fire Emblem gameplay: it’s challenging but fair, and the changing objectives always keep you on your toes. While the story might be one of the worst the franchise has ever seen, Fates more than makes up for it with phenomenal map and objective design. The game is split into three different entries: Birthright and Conquest, both of which received physical releases, and Revelations, which was only available via digital download. 2) Fates Image via Nintendoįates was a controversial entry in the series. While its graphics aren’t much to look at, the gameplay still holds up well today and is a great example of the Fire Emblem spirit. Thanks to interesting maps, a story with plenty of twists and political intrigue, and a fascinating world, Path of Radiance became one of the only games to receive a direct sequel in the form of Radiant Dawn. Path of Radiance is notable mostly for its rarity: physical copies of this GameCube title are incredibly difficult to find nowadays, with some selling for over $100 at retro game shops. While the characters are strong and the story is interesting, the game suffers from uninspired map design and easy battles. Three Houses also included three unique story paths with different characters, making it one of the biggest Fire Emblem games to date. For the first time, players could move around in a large, ever-changing hub world, make choices that change the course of the story, and complete quests outside of battle. 4) Three Houses Image via Nintendoįire Emblem: Three Houses is the franchise’s most recent main-series game, and it took some serious risks. The story flows well and the gameplay is engaging until the end, with some interesting objectives sprinkled in for variety. It’s a direct sequel to the acclaimed Path of Radiance, but instead of bringing all the old characters back, it introduces a new cast, which grants new perspectives on an existing world. Even so, the game is still a great example of classic Fire Emblem characters and gameplay. 5) Radiant Dawn Image via Nintendoįire Emblem: Radiant Dawn was the series’ one and only entry on the Wii, and it’s not hard to see why: the sideways Wii Remote control scheme it used was somewhat awkward. The Sacred Stones holds up a little better than its predecessor, but it’s outshined significantly by Awakening, the series’ next entry on handhelds. While it builds a little on its predecessor, it’s fundamentally the same game with a new setting and new characters: a small brigade of heroes set off to save the world from a greedy, overstepping empire. Thanks to the success of The Blazing Blade, Nintendo and Intelligent Systems created another series title for the GBA: The Sacred Stones. While it’s a little tough to find today thanks to its status as a GBA game, it’s worth playing if you want to see where the series began. The Blazing Blade introduced international audiences to the series’ trademark tough but fair gameplay, permadeath for defeated characters, and vast stories. Melee Japan had already seen the release of six Fire Emblem titles. at all was the inclusion of a handful of the series’ characters in Super Smash Bros. It’s a sequel to The Binding Blade, which was never released outside of Japan. The Blazing Blade, otherwise known simply as Fire Emblem, is the first of the series’ games to come to the U.S.
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